The boy coughed. He knew he was dying. He had watched many other children die before him, suffocate over a period of months even as they breathed. With each new day, the synthetic air seemed to feel grittier, heavier. But he was only nine. He could not let himself die yet, not if he could help it.
He had dreams. Lately he had been dreaming of a place he could call home, a place of rolling waves on starlit seas and dreamy, iridescent mountains made of ice. He had never seen the lost home his father had described, a casualty of a dying sun that had sent them space borne.
Aerrie had often asked his father about the lost world. His father had said his home had been far more than its physical features; it had been governed by something called principles, which was the only part of his home planet the natives had been able to carry with them. Unfortunately, Aerrie could not feel or see principles like water, snow, or sand.
I once had a college professor who derided video games as the curse of the century and a deplorable waste of time.
Maybe he would have been surprised to know that playing video games inspired me to write all three of my novels.
The games may have appeared silly and inconsequential, yet they engaged my imagination. My creative impulse could not resist a colorful virtual playground.
Sometimes I decide, “I would rather not do real life today. I would rather write instead.”
And sometimes someone has the audacity to pull me away from my writing and pressure me into doing something “real” like going shopping. Lucky for me, even when the saboteur manages to persuade me into buying groceries instead of penning my next masterpiece, I have a super-secret, sneaky way to rebel.
Little does he know that just because I’m not at my computer, that doesn’t mean I’m not writing. Every snarky cashier I meet becomes a potential character model for a story. The lady who snatches the last carton of my favorite peach ice cream in a supermarket? Villain fodder! “Better enjoy that ice cream, missy. I have disparagingly described your facial contours, style of dress, and gestural habits on the notepad of my phone. However I have noted one good trait so you will be believable. I will see you in my novel!”
I knew America was in serious trouble the day an NPR journalist praised Republican Senator John McCain as being a “profile in courage” just for suggesting that a free press might be a good thing.
McCain had contradicted the president, who had tweeted that the press was the “enemy of the American people.” McCain argued that silencing the press was how dictators got started.
I thought, wow, the bar has never been lower for any Congressional Republican who might seek the legendary status of an American hero. All one had to do is acknowledge the truth, to say what most every U.S. history student learns in public schools: that a free press is a basic feature that supports democracy.
have exciting news. I am finally, finally, finally about to publish my psychological fantasy The Ghosts of Chimera.
Busy with making final edits, I have not been on social media much lately, only peeking out of my cave every now and then to see how my friends online are doing. Although I have reduced my blogging to about once every other week, I promise that I am actually still here.
I am now transferring The Ghosts of Chimera to an Amazon file. After multiple revisions, I am finally happy with it, and it will be ready to go before the end of summer. Although I was advised to divide the 600 page novel into three books, I have decided to publish it as a whole, the way I originally meant it to be read.
Although tragic and depressing things sometimes happen in my stories, I try to always find a thread of plausible hope.
However, I sometimes wonder if this conscious effort to work hope into my works of fiction is less than honest. After all, there are many real-life situations that crush hope completely and scatter its ashes to the winds.
Some brilliant writers like Dostoyevsky in The Idiot have written some hope-crushing stories, with main characters dying, being decapitated, or going insane at the end. When I was in high school I tried writing some stories like this myself; it made me feel edgy. It was as if I were saying, “Look, the world is not a rosy place, and I am honest and courageous enough to say it.” Or, “Look at how the hypocrisy of those in power are destroying the world; people are innately evil!”
I used to love reading about how to write more than I liked to write. While I longed to be a writer, writing was scary. It meant unmasking my own mind, delving into the dark complexities of my subconscious, my childhood wounds, my fears of rejection, and other traits I preferred to deny.
Chronically blocked, I was constantly looking for the how-to-write book that would catapult me into creative bliss. My book shelf was packed with inspiring glossy-covered books; however, my inspiration had mostly fizzled by the time I got around to writing.
In my quest I did come across good books I still treasure, such as Characters Make Your Story and Writing Down the Bones. Whenever I found a book I really liked, I wanted to christen the author as my personal mentor, drag her into the next writing session with me and have her tell me everything to do. Yet when I did sit down to write, all I had learned seemed to have abandoned me as I stared at the blank page.
For the first 98 percent of writing a story, it is generally fun. At that stage, anything goes. Possibilities abound. Words are magical. Writing feels like the ultimate freedom. I am the master of my world.
However, the last two percent of editing can become a mangled knotty, tooth grinding torture if I let it. This is because during the final stages, I try to view my work through eyes other than my own. I try to see my work as an imaginary reader might. I try to figure out how someone coming to my story for the first time will perceive it.
This is not necessarily a bad idea. I want to make sure my writing is clear not just to me but to others. I need to be able to see any plot holes, inconsistencies, or flaws in logic that could take readers out of my story. As I edit or revise, I am on the lookout for fuzzy language, missing transitions, faulty pacing, implausibility, or lags in interest that could ruin the narrative flow for a reader.
I have often said I write for myself. What exactly do I mean by this? Is it realistic for me to write for myself, yet still hope others will enjoy it?
When I say I write for myself, I mean I write for enjoyment, catharsis, expression, and discovery, not just to deliver a product that is pleasing to others. Moreover, the spirit, the content, the emotions, and the style have to come from me even if critics oppose my work.
At times my policy of writing for myself is tested and I have to ask myself it I am serious. Whether the challenge comes from editors, trolls, or parents, my promise to myself is to remain uncompromising when I believe strongly in something I have written.
Some action movie heroes bore me to tears. They are too righteous to seem real, too shallow to command my interest. They dash into danger with no fear for their safety. They will give up their life for another without a second thought. They are not characters, but brawny action figures.
Since, as a writer, I am not interested in reading about purely heroic characters, I tend to give my fictional characters flaws. For me, moral complexity creates interest and allows my characters to surprise me in a way that is in sync with their overall personality pattern.
Flaws also create sympathy with my characters and allow me to identify with them. It rounds them out. It makes them believable. But is it possible to go too far? To make them so flawed that readers lose interest? When your fictional hero behaves un-heroically, perhaps even cowardly or cruelly, will readers jump off the ride?